Orisa portrait

YOUR MAIN · TANK

PLAYING ORISA

Who to ban, which matchups hurt, where to play and who has your back.

TierD
Win rate45.7%
Pick rate12.3%
Ban rate11.7%

OFFICIAL KIT · TANK

KIT

  1. Augmented Fusion Driver

    Weapon

    Automatic heat based weapon.

  2. Energy Javelin

    Cooldown 7s

    Ability

    Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall.

  3. Fortify

    Cooldown 15.5s

    Ability

    Gain temporary health, reducing all damage taken and becoming unstoppable.

  4. Javelin Spin

    Cooldown 8s

    Ability

    Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed.

  5. Terra Surge

    2,150 pts

    Ultimate

    Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Q to unleash the surge early.

Minor perksLevel 2 · pick one

  • Defense Protocol

    Regenerate 100 health per second while charging Terra Surge.

  • Mobile Fortification

    While Fortify is active, Orisa has no movement speed reduction and no heat generation.

Major perksLevel 3 · pick one

  • Heavy Javelin

    Energy Javelin's knockback is increased by 25% and its wall impact damage is increased by 15.

  • Protective Barrier

    Convert Javelin Spin to instead launch a barrier.

Cooldowns from the Overwatch Wiki and the patch notes, ultimate cost in points.

Ability and perk icons and descriptions © Blizzard Entertainment.

KNOW YOUR PROBLEMS

TOUGH MATCHUPS

Heroes that counter Orisa, strongest first. Tap one to see what beats them.

STRONG1 PICK

Symmetra Strong Damage B

Sustained beam pressure rewards fighting into Orisa's frontline space and scales quickly in extended engagements.

  • CLOSE-RANGE MAPS
HOW TO PLAY IT

Don't give Symmetra long close-range fights. Take short trades and back off when her beam is fully charged.

PERK PICK LeanDefault build

MinorMobile FortificationMajorHeavy Javelin

Symmetra plays as a specialist, so mobility and sustain matter most. Mobile Fortification brings mobility; Heavy Javelin brings crowd control and burst.

GOOD4 PICKS

Bastion Good Damage D

Heavy sustained damage rapidly punishes Orisa whenever defensive resources are unavailable.

HOW TO PLAY IT

Keep Fortify for Bastion's burst, not for poke. Break line of sight when your defensive cooldowns are down.

PERK PICK LeanDefault build

MinorMobile FortificationMajorHeavy Javelin

Bastion plays as a specialist, so mobility and burst matter most. Mobile Fortification brings mobility; Heavy Javelin brings burst.

Mauga Good Tank D

High sustained damage and self-sustain punish Orisa in prolonged tank-to-tank engagements.

HOW TO PLAY IT

Avoid long tank-to-tank trades with Mauga. Use Fortify to survive his burst, then disengage before he outlasts you.

PERK PICK Clear pick

MinorDefense ProtocolMajorHeavy Javelin

Mauga plays as a bruiser, so duels and sustain matter most. Defense Protocol brings sustain; Heavy Javelin brings crowd control and burst.

Pharah Good Damage S

Vertical pressure attacks Orisa from angles their close-range frontline tools struggle to contest.

  • VERTICAL SPACE
HOW TO PLAY IT

You can't pressure Pharah well from the ground. Stay under cover and let your hitscan teammates contest her.

PERK PICK LeanDefault build

MinorMobile FortificationMajorHeavy Javelin

Pharah plays as a recon, so anti-air and range matter most. Mobile Fortification brings mobility. Major perk: no direct answer here, Heavy Javelin is the all-round pick.

Zenyatta Good Support S

Discord amplifies focus fire into Orisa's large health pool and makes prolonged frontline exposure costly.

HOW TO PLAY IT

When discorded, use Fortify or back off behind cover. Ask your team to pressure Zenyatta so you can play forward.

PERK PICK LeanDefault build

MinorMobile FortificationMajorHeavy Javelin

Zenyatta plays as a tactician, so burst and duels matter most. Heavy Javelin brings burst. Minor perk: no direct answer here, Mobile Fortification is the all-round pick.

SITUATIONAL3 PICKS

D.Va Situational Tank D

Defense Matrix denies key ranged pressure while Boosters let D.Va force Orisa out of position.

  • MAP OR COMP DEPENDENT
  • CLEAN ENGAGE REQUIRED
HOW TO PLAY IT

D.Va's Defense Matrix eats your shots. Bait it first, then fire, and don't overextend into her team chasing her.

PERK PICK Clear pickDefault build

MinorMobile FortificationMajorHeavy Javelin

D.Va plays as an initiator, so anti-dive and crowd control matter most. Mobile Fortification brings mobility and anti-dive; Heavy Javelin brings crowd control and anti-dive.

Sigma Situational Tank B

Barrier control, absorption and Accretion reduce Orisa's pressure while creating punish windows at range.

  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

Don't fire into Sigma's barrier. Pressure around it, and push with your team when the shield is down.

PERK PICK Lean

MinorMobile FortificationMajorProtective Barrier

Sigma plays as a stalwart, so anti-barrier and area damage matter most. Protective Barrier brings area damage and anti-barrier. Minor perk: no direct answer here, Mobile Fortification is the all-round pick.

Zarya Situational Tank C

Projected barriers absorb key pressure and beam damage becomes increasingly dangerous in sustained fights.

  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

Don't shoot into Zarya's bubbles. Wait for them to drop, then commit, and avoid feeding her charge.

PERK PICK Solid pick

MinorDefense ProtocolMajorHeavy Javelin

Zarya plays as a bruiser, so burst and duels matter most. Defense Protocol brings sustain; Heavy Javelin brings crowd control and burst.

LEVEL UP RIGHT · BRUISER

PERK BUILD

One minor perk at level 2, one major at level 3. The highlighted pair is the default; each tough matchup above says when to switch.

MINOR PERKLevel 2 · pick one
  • Defense Protocol

    Regenerate 100 health per second while charging Terra Surge.

    • Sustain
    • Ult charge
  • DEFAULT

    Mobile Fortification

    While Fortify is active, Orisa has no movement speed reduction and no heat generation.

    • Mobility
    • Anti-dive
MAJOR PERKLevel 3 · pick one
  • DEFAULT

    Heavy Javelin

    Energy Javelin's knockback is increased by 25% and its wall impact damage is increased by 15.

    • Crowd control
    • Burst
    • Anti-dive
  • Protective Barrier

    Convert Javelin Spin to instead launch a barrier.

    • Peel
    • Area damage
    • Anti-barrier

WHY THIS BUILD Covers what Orisa's toughest matchups punish most: mobility, burst and sustain.

Perk names, text and icons as published on the official Orisa page. Picks are rule-based from this hero's matchups, not win-rate data.

YOUR TARGETS

ORISA IS GOOD INTO

These matchups depend on timing, positioning and teammate follow-up. Check the conditions before swapping.

HERO BANS

BAN THESE

The counters you're most likely to actually face in Bronze → Diamond.

  1. 1BastionGood counter · D tier11.6%pick rate
  2. 2ZenyattaGood counter · S tier7.7%pick rate
  3. 3SymmetraStrong counter · B tier3.3%pick rate

Ranked by counter strength × how often each hero is picked.

MAP VOTE

WHERE TO PLAY

Orisa's win rate on each map compared with Orisa's own All Maps average. All ranks, PC Competitive.

VOTE FOR

  • Antarctic Peninsula+2.0 pts
  • Havana+1.8 pts
  • Lijiang Tower+1.7 pts

AVOID

  • aatlis−2.5 pts
  • Colosseo−2.4 pts
  • Blizzard World−2.3 pts

Blizzard Hero Statistics, 2026-10-15. Maps with low pick rates are left out.

Map images © Blizzard Entertainment, via OverFast API.

TEAM UP

COVERS YOUR WEAK SPOTS

Teammates who answer the heroes that counter Orisa. One pick per role.

  • Tank SigmaB AnswersBastionD.VaMauga
  • Damage GenjiS AnswersBastionZenyatta
  • Support SombraS AnswersBastionMauga

Weighted by counter strength and observed pick rate.

NEXT STEP

BUILD AROUND IT

Your main needs backup picks for the matchups above.

CHANGE YOUR MAINSearch all 54 heroes

Matchups reviewed for 2026-10-06. Rates from Blizzard Hero Statistics (2026-10-20). Use the explanation, not just the label.