Hazard portrait

YOUR MAIN · TANK

PLAYING HAZARD

Who to ban, which matchups hurt, where to play and who has your back.

HAZARD CHANGED IN THE 6 OCT 2026 PATCHHit volume · head / legs · See the impact
TierS
Win rate51.7%
Pick rate2.8%
Ban rate1.0%

OFFICIAL KIT · TANK

KIT

  1. Bonespur

    Weapon

    Fire a burst of spikes.

  2. Spike Guard

    Ability

    Protect yourself from frontal damage, firing homing spikes at nearby enemies and regenerating ammo.

  3. Violent Leap

    Cooldown 5.5s

    Ability

    Lunge forward. Activate again to slash at enemies, knocking them back.

  4. Jagged Wall

    Cooldown 12s

    Ability

    Launch a spiked wall that damages and knocks back nearby enemies.

  5. Vault

    Passive

    Scale short walls and grab ledges.

  6. Downpour

    2,150 pts

    Ultimate

    Rain down a torrent of spikes, immobilizing enemies.

Minor perksLevel 2 · pick one

  • Reconstitution

    Jagged Wall hits overfill Spike Guard with 25% additional energy.

  • Anarchic Zeal

    Spike Guard's spikes gain 40% Lifesteal.

Major perksLevel 3 · pick one

  • Deep Leap

    Violent Leap's range is increased by 20%.

  • Explosive Impalements

    Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's slash detonate them for 30 explosive damage.

Cooldowns from the Overwatch Wiki and the patch notes, ultimate cost in points.

Ability and perk icons and descriptions © Blizzard Entertainment.

KNOW YOUR PROBLEMS

TOUGH MATCHUPS

Heroes that counter Hazard, strongest first. Tap one to see what beats them.

GOOD11 PICKS

Echo Good Damage B

Echo's vertical mobility and burst pressure let her attack Hazard from angles he cannot easily contest.

  • VERTICAL SPACE
  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

Echo can attack from above. Stay under cover and let your hitscan teammates contest her.

PERK PICK Lean

MinorAnarchic ZealMajorDeep Leap

Echo plays as a recon, so anti-air and range matter most. Deep Leap brings mobility and anti-air. Minor perk: no direct answer here, Anarchic Zeal is the all-round pick.

Mizuki Good Support B

Binding Chain limits Hazard's mobility and makes aggressive dives much harder to disengage from cleanly.

  • PLAY NEAR YOUR TEAM
  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

Expect your mobility to get locked down. Dive with your team close by and keep an escape ready.

PERK PICK Solid pickDefault build

MinorAnarchic ZealMajorExplosive Impalements

Mizuki plays as a survivor, so burst and duels matter most. Anarchic Zeal brings sustain and duels; Explosive Impalements brings burst and duels.

Pharah Good Damage S

Pharah attacks from vertical angles Hazard struggles to pressure consistently.

  • VERTICAL SPACE
  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

You can't pressure Pharah from the ground. Stay under cover and let your hitscan teammates contest her.

PERK PICK Lean

MinorAnarchic ZealMajorDeep Leap

Pharah plays as a recon, so anti-air and range matter most. Deep Leap brings mobility and anti-air. Minor perk: no direct answer here, Anarchic Zeal is the all-round pick.

Torbjörn Good Damage S

Turret pressure and Torbjörn's durability punish Hazard for diving into controlled space.

  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

Destroy the turret before diving, or dive targets away from it. Don't commit into Torbjörn's space.

PERK PICK Lean

MinorAnarchic ZealMajorDeep Leap

Torbjörn plays as a specialist, so mobility and burst matter most. Deep Leap brings mobility. Minor perk: no direct answer here, Anarchic Zeal is the all-round pick.

Ana Good Support C

Control and peel punish Hazard's committed engage and make it harder to escape after diving.

  • PLAY NEAR YOUR TEAM
HOW TO PLAY IT

Don't engage while Ana's key cooldowns are ready. Bait them with a feint first, then commit once they're spent.

PERK PICK Solid pickDefault build

MinorAnarchic ZealMajorExplosive Impalements

Ana plays as a tactician, so burst and duels matter most. Anarchic Zeal brings sustain and duels; Explosive Impalements brings burst and duels.

Bastion Good Damage D

High close-range pressure punishes Hazard for committing into the team and makes extended dives expensive.

HOW TO PLAY IT

Don't dive into Bastion when he's transformed. Wait for his window to end before you commit.

PERK PICK LeanDefault build

MinorAnarchic ZealMajorExplosive Impalements

Bastion plays as a specialist, so mobility and burst matter most. Anarchic Zeal brings sustain and duels; Explosive Impalements brings burst and duels.

Mauga Good Tank D

Sustained brawl pressure makes Hazard's frontline commitments difficult to survive or disengage from.

HOW TO PLAY IT

Avoid long brawls with Mauga. Take short fights and disengage before he outlasts you.

PERK PICK Clear pickDefault build

MinorAnarchic ZealMajorExplosive Impalements

Mauga plays as a bruiser, so duels and burst matter most. Anarchic Zeal brings sustain and duels; Explosive Impalements brings burst and duels.

Orisa Good Tank D

Control and peel punish Hazard's committed engage and make it harder to escape after diving.

HOW TO PLAY IT

Don't dive into Orisa's defensive cooldowns. Wait for them to be spent, or dive targets away from her.

PERK PICK Clear pickDefault build

MinorAnarchic ZealMajorExplosive Impalements

Orisa plays as a bruiser, so burst and duels matter most. Anarchic Zeal brings sustain and duels; Explosive Impalements brings burst and duels.

Sigma Good Tank B

Barrier control, absorption and Accretion reduce Hazard's pressure while creating punish windows at range.

HOW TO PLAY IT

Don't dive into Sigma's barrier. Bait his defensive cooldowns first, then commit when his shield is down.

PERK PICK LeanDefault build

MinorAnarchic ZealMajorExplosive Impalements

Sigma plays as a stalwart, so anti-barrier and area damage matter most. Explosive Impalements brings burst. Minor perk: no direct answer here, Anarchic Zeal is the all-round pick.

Zenyatta Good Support S

High close-range pressure punishes Hazard for committing into the team and makes extended dives expensive.

HOW TO PLAY IT

Avoid long dives into the enemy team where Zenyatta can help focus you. Take short dives and leave before they turn on you.

PERK PICK Clear pickDefault build

MinorAnarchic ZealMajorExplosive Impalements

Zenyatta plays as a tactician, so burst and duels matter most. Anarchic Zeal brings sustain and duels; Explosive Impalements brings burst and duels.

Reinhardt Good Tank S

Shielded close-range pressure can contest Hazard when he commits to a ground fight.

  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

Don't commit to a ground fight with Reinhardt. Use vertical routes and dive targets away from his shield.

PERK PICK LeanDefault build

MinorAnarchic ZealMajorExplosive Impalements

Reinhardt plays as a stalwart, so anti-barrier and area damage matter most. Explosive Impalements brings burst. Minor perk: no direct answer here, Anarchic Zeal is the all-round pick.

SITUATIONAL2 PICKS

Cassidy Situational Damage D

Timing and team support matter. Well-timed mid-range damage punishes Hazard on approach and forces him to spend resources before reaching value.

  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

Cassidy punishes your approach. Use cover to close in, and don't spend all your tools before you reach value.

PERK PICK Lean

MinorAnarchic ZealMajorDeep Leap

Cassidy plays as a sharpshooter, so mobility and range matter most. Anarchic Zeal brings sustain; Deep Leap brings mobility.

Ramattra Situational Tank C

Grounded brawls let Ramattra pressure Hazard through a committed close-range fight; vertical escapes reduce the value.

  • MAP OR COMP DEPENDENT
HOW TO PLAY IT

Avoid long grounded brawls with Ramattra. Use vertical routes to escape and re-engage on your terms.

PERK PICK LeanDefault build

MinorAnarchic ZealMajorExplosive Impalements

Ramattra plays as a stalwart, so anti-barrier and area damage matter most. Explosive Impalements brings burst. Minor perk: no direct answer here, Anarchic Zeal is the all-round pick.

LEVEL UP RIGHT · INITIATOR

PERK BUILD

One minor perk at level 2, one major at level 3. The highlighted pair is the default; each tough matchup above says when to switch.

MINOR PERKLevel 2 · pick one
  • Reconstitution

    Jagged Wall hits overfill Spike Guard with 25% additional energy.

    • Sustain
    • Anti-dive
  • DEFAULT

    Anarchic Zeal

    Spike Guard's spikes gain 40% Lifesteal.

    • Sustain
    • Duels
MAJOR PERKLevel 3 · pick one
  • Deep Leap

    Violent Leap's range is increased by 20%.

    • Mobility
    • Anti-air
  • DEFAULT

    Explosive Impalements

    Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's slash detonate them for 30 explosive damage.

    • Burst
    • Duels

WHY THIS BUILD Covers what Hazard's toughest matchups punish most: burst, range and duels.

Perk names, text and icons as published on the official Hazard page. Picks are rule-based from this hero's matchups, not win-rate data.

YOUR TARGETS

HAZARD IS GOOD INTO

These matchups depend on timing, positioning and teammate follow-up. Check the conditions before swapping.

HERO BANS

BAN THESE

The counters you're most likely to actually face in Bronze → Diamond.

  1. 1AnaGood counter · C tier24.2%pick rate
  2. 2ReinhardtGood counter · S tier12.6%pick rate
  3. 3OrisaGood counter · D tier12.3%pick rate

Ranked by counter strength × how often each hero is picked.

MAP VOTE

WHERE TO PLAY

Hazard's win rate on each map compared with Hazard's own All Maps average. All ranks, PC Competitive.

VOTE FOR

  • Dorado+3.1 pts
  • aatlis+2.9 pts
  • Ilios+2.7 pts

AVOID

  • Blizzard World−5.8 pts
  • kings-row−4.1 pts
  • Circuit Royal−3.5 pts

Blizzard Hero Statistics, 2026-10-15. Maps with low pick rates are left out.

Map images © Blizzard Entertainment, via OverFast API.

TEAM UP

COVERS YOUR WEAK SPOTS

Teammates who answer the heroes that counter Hazard. One pick per role.

  • Tank D.VaD AnswersAnaBastionCassidy
  • Damage PharahS AnswersReinhardtOrisaMizuki
  • Support ZenyattaS AnswersReinhardtOrisaRamattra

Weighted by counter strength and observed pick rate.

NEXT STEP

BUILD AROUND IT

Your main needs backup picks for the matchups above.

CHANGE YOUR MAINSearch all 54 heroes

Matchups reviewed for 2026-10-06. Rates from Blizzard Hero Statistics (2026-10-20). Use the explanation, not just the label.