Antarctic Peninsula
2 / 2 favorable picks
See map statistics
Cassidy: +2 points
Symmetra: +6.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · DAMAGE
A workable bench. A few matchups can still box you in.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
22% weighted coverage. 1.38 / 6.25 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Damage pools.
Your pool's same-size percentile is 97.8. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
Sustained beam pressure rewards fighting into Sigma's frontline space and scales quickly in extended engagements.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
2 / 2 favorable picks
Cassidy: +2 points
Symmetra: +6.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
2 / 2 favorable picks
Cassidy: +1.4 points
Symmetra: +5.2 points
Win rate compared with the same hero across all maps. Points means percentage points.
2 / 2 favorable picks
Cassidy: +1.3 points
Symmetra: +3.5 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Cassidy: -0.7 points
Symmetra: +7 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
WidowmakerPressures Cassidy, SymmetraExposedLong-range pick pressure punishes Symmetra whenever they expose predictable sightlines.
Avoid long sightlines. Use your Teleporter and corners to stay out of Widowmaker's view.
Long-range pick pressure punishes Cassidy whenever they expose predictable sightlines.
Avoid long sightlines. Hold closer angles with cover, and move to a flank where Widowmaker can't aim at you freely.
Our counter guide does not recommend Cassidy / Symmetra against Widowmaker. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
AshePressures SymmetraExposedStrong ranged hitscan pressure punishes Symmetra whenever they expose themselves in open sightlines.
Avoid open sightlines Ashe can watch. Play corners, and use your Teleporter to take shorter, safer routes.
Our counter guide does not recommend Cassidy / Symmetra against Ashe. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
D.MonPressures SymmetraExposedMobile frontline pressure and a frontal barrier let D.Mon contest Symmetra's space without giving them easy angles.
Don't trade into D.Mon's barrier. Place your turrets off its angle and wait for your team to break it.
Our counter guide does not recommend Cassidy / Symmetra against D.Mon. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
HanzoPressures CassidyExposedLong-range burst and sightline pressure punish Cassidy whenever they expose predictable movement.
Avoid long sightlines where Hanzo can pre-aim. Fight at mid range with cover close by and reposition after each pick attempt.
Our counter guide does not recommend Cassidy / Symmetra against Hanzo. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
MoiraPressures SymmetraExposedReliable close-range damage and Fade make Moira difficult for Symmetra to isolate or finish cleanly.
Don't chase Moira after Fade. Focus targets that can't escape your beam, and back off if she outlasts you.
Our counter guide does not recommend Cassidy / Symmetra against Moira. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
GenjiYour swap: SymmetraSituationalDeflect, mobility and burst let Genji challenge Cassidy's pressure and punish isolated positioning.
Don't fire into Deflect. Wait it out, then punish, and keep Combat Roll to survive his dive rather than chasing him.
Crowd control and peel punish Genji's engage and make clean escapes much harder.
D.VaYour swap: SymmetraSituationalDefense Matrix denies key ranged pressure while Boosters let D.Va force Cassidy out of position.
Don't shoot into Defense Matrix. Wait for it to drop, and keep Combat Roll for when D.Va boosts onto you.
High close-range pressure punishes D.Va for committing into the team and makes extended dives expensive.
PharahYour swap: CassidySituationalVertical pressure keeps Pharah outside Symmetra's preferred range and forces them to fight on unfavorable angles.
You can't pressure Pharah from the ground. Place turrets where she flies and stay under cover.
Reliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
Covered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
Cassidy IS BANNED
×
You lose Cassidy's best counter option in these matchups:
Cassidy was your swap here.
Reliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
0% weighted coverage. 0 / 3 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Symmetra IS BANNED
×
You lose Symmetra's best counter option in these matchups:
Symmetra was your swap here.
Crowd control and peel punish Genji's engage and make clean escapes much harder.
Symmetra was your swap here.
High close-range pressure punishes D.Va for committing into the team and makes extended dives expensive.
0% weighted coverage. 0 / 3.25 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Protected approaches and close-range burst can dislodge Widowmaker when her perch is reachable.
Venture can close the gap quickly, force Ashe off safe angles, and keep pressure on after repositioning.
Start with these matchups when you practice the new pool.
Venture brings different weaknesses too. Check these before you swap.
CoverageBefore 22% After 37.2%
Pool scoreBefore 42 After 61 /100
Coverage gain: +15.2 percentage points, including the new pool's own weaknesses.
Before: 1.38 / 6.25 threat points. After: 3.63 / 9.75.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Vertical mobility and burst let Echo attack Hanzo from angles that are difficult to contest consistently.
Echo can match Pharah's vertical mobility and pressure them directly in the air.
Start with these matchups when you practice the new pool.
Echo brings different weaknesses too. Check these before you swap.
CoverageBefore 22% After 26.4%
Pool scoreBefore 42 After 49 /100
Coverage gain: +4.4 percentage points, including the new pool's own weaknesses.
Before: 1.38 / 6.25 threat points. After: 2.38 / 9.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.