Map image © Blizzard Entertainment, via OverFast API.

CONTROL MAP

Last updated September 2026

Ilios map guide

Greek seaside. Objective, spawns and health packs in plain English.

Map at a glance

How the map works

Objective flow: the order of play, not a map.

  1. Both teams leave spawnFrom opposite ends
  2. The point unlocksOne point in the middle
  3. Hold it to 100%Stand on it without enemies
  4. Win two roundsEach round is a different sub-map

Key areas

Lighthouse
The point sits in a walled bay at the far end of the map.
Ruins
A long, open map with a row of columns beside the point.
Well
A square courtyard point with a deadly hole in the middle.

Tactical map

Verified tactical map
Ilios Lighthouse schematicLighthouse: the point sits in a walled bay at the far end of the map, with a solid block in its middle. Both teams come in from the corners on the right and meet in the wide central area before pushing into the bay.TEAM ATEAM BPOINT
  • Point
  • Higher ground
  • Wall
  • Small pack
  • Large pack
  • Spawn direction
Lighthouse: the point sits in a walled bay at the far end of the map, with a solid block in its middle. Both teams come in from the corners on the right and meet in the wide central area before pushing into the bay.
Ilios Ruins schematicRuins: a long, open map. The point is in the middle, between a curved row of columns on one side and a raised structure on the other. Walled rooms on higher ground sit on each team's half.TEAM ATEAM BPOINTCOLUMNS
  • Point
  • Higher ground
  • Wall
  • Large pack
  • Spawn direction
Ruins: a long, open map. The point is in the middle, between a curved row of columns on one side and a raised structure on the other. Walled rooms on higher ground sit on each team's half.
Ilios Well schematicWell: the point is a square courtyard in the middle of the map with a large hole in its centre. Fall in and you die. Both teams arrive from their ends through side rooms and a raised corridor on each half.TEAM ATEAM BPOINTWELL
  • Point
  • Hole: falling kills
  • Higher ground
  • Wall
  • Small pack
  • Large pack
  • Spawn direction
Well: the point is a square courtyard in the middle of the map with a large hole in its centre. Fall in and you die. Both teams arrive from their ends through side rooms and a raised corridor on each half.

Simplified schematic, not to scale: walls, stairs and props are merged or left out, and each sub-map is turned to fit a phone. Every health pack is marked, based on a published overhead guide whose counts match other guides.

The basics

Objective
Both teams fight for one control point. Standing on it alone builds your capture progress. Rounds are played on one of the three sub-maps and the first team to win two rounds wins.
Where you spawn
Each sub-map is mirrored: the two teams start at opposite ends and reach the point from their own half. On Lighthouse the spawns are in the corners, and the point sits at the far end of the map.
Health packs
Every health pack on each sub-map is on the diagram: eight on Lighthouse, seven on Ruins and ten on Well. Large packs are drawn bigger than small ones.

Beginner tips

  • On Well, stay away from the edge of the hole in the middle of the point, especially near enemies who can knock you back.
  • Lighthouse and Well are cramped, so close-range heroes do well.
  • Ruins is long and open. Use the columns and the raised structure beside the point as cover.
  • Health packs are everywhere. Retreat to one instead of fighting at low health.

More maps to learn

  • Control

    Busan

    Korean city and temple

    Open
  • Push

    Colosseo

    Roman colosseum and city

    Open

Not sure how Control works? Game modes explained · All maps

Keep learning: which role to play · hero counters for this matchup · how to read the scoreboard after the match