Busan
2 / 2 favorable picks
See map statistics
Winston: +1.2 points
Zarya: +1.6 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · TANK
A workable bench. A few matchups can still box you in.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
17.9% weighted coverage. 1.56 / 8.75 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Tank pools.
Your pool's same-size percentile is 93.8. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
Beam damage bypasses Defense Matrix, forcing D.Va to give ground in sustained frontline fights.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
2 / 2 favorable picks
Winston: +1.2 points
Zarya: +1.6 points
Win rate compared with the same hero across all maps. Points means percentage points.
2 / 2 favorable picks
Winston: +1.4 points
Zarya: +1 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Winston: +4.6 points
Zarya: -1.2 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Winston: +3.3 points
Zarya: -0.4 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
BastionPressures WinstonExposedHigh close-range pressure punishes Winston for committing into the team and makes extended dives expensive.
Don't jump into Bastion when he's transformed. Wait for his window to end, and dive the backline away from him.
Our counter guide does not recommend Winston / Zarya against Bastion. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
MaugaYour swap: ZaryaSituationalSustained brawl pressure makes Winston's frontline commitments difficult to survive or disengage from.
Avoid long fights against Mauga. Dive targets away from him, and jump out as soon as his damage ramps up.
Projected barriers absorb key pressure and beam damage becomes increasingly dangerous in sustained fights.
RoadhogPressures Winston, ZaryaExposedChain Hook can pull a committed Winston away from his escape, but the new pull spacing makes teammate follow-up important.
Track Chain Hook before jumping. Keep your barrier and escape route for the return pressure rather than assuming every hook means an instant elimination.
An exposed Zarya can still be displaced by Hook when personal and projected barriers are unavailable.
Track Hook and use barriers deliberately. Avoid walking into the hook lane after spending both defensive resources.
Our counter guide does not recommend Winston / Zarya against Roadhog. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
DominaYour swap: WinstonSituationalBarrier control and knockback deny space and punish Zarya when they try to force a direct engagement.
Domina can deny your space. Don't force fights into their barrier; engage from off-angles once it's down.
Community matchup data favors Domina, but the advantage needs confirmation across maps and ranks.
Domina can deny your dive space. Jump targets away from them, and back off if they hold the space.
Jump mobility lets Winston reach Domina quickly and apply pressure without relying on projectile accuracy.
D.MonPressures ZaryaExposedMobile frontline pressure and a frontal barrier let D.Mon contest Zarya's space without giving them easy angles.
Don't trade into D.Mon's barrier. Take off-angles, and wait for your team to break the barrier before committing.
Our counter guide does not recommend Winston / Zarya against D.Mon. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
RamattraPressures WinstonExposedSustained brawl pressure makes Winston's frontline commitments difficult to survive or disengage from.
Don't get stuck in long brawls with Ramattra. Dive targets away from him, and leave when he's in Nemesis Form.
Our counter guide does not recommend Winston / Zarya against Ramattra. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
ReaperPressures WinstonExposedHigh close-range pressure punishes Winston for committing into the team and makes extended dives expensive.
Don't dive into Reaper's range. Target heroes away from him, and jump out if he turns on you.
Our counter guide does not recommend Winston / Zarya against Reaper. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
ReinhardtPressures ZaryaExposedReinhardt can force a close brawl, reduce poke value and pressure Zarya through sustained frontline contact.
Don't let Reinhardt force a long brawl on his terms. Bubble his Fire Strike to build charge, then fight when his shield is down.
Our counter guide does not recommend Winston / Zarya against Reinhardt. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guideCovered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
Winston IS BANNED
×
You lose Winston's best counter option in these matchups:
Winston was your swap here.
Jump mobility lets Winston reach Domina quickly and apply pressure without relying on projectile accuracy.
Winston was your swap here.
Winston can reach Lifeweaver quickly, force defensive cooldowns and deny comfortable backline positioning.
0% weighted coverage. 0 / 3 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Zarya IS BANNED
×
You lose Zarya's best counter option in these matchups:
Zarya was your swap here.
Projected barriers absorb key pressure and beam damage becomes increasingly dangerous in sustained fights.
Zarya was your swap here.
Projected barriers absorb key pressure and beam damage becomes increasingly dangerous in sustained fights.
1.1% weighted coverage. 0.06 / 5.75 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Mauga can sustain close-range pressure across Roadhog's short absorption window, making prolonged exposed trades costly.
High sustained damage and self-sustain punish Ramattra in prolonged tank-to-tank engagements.
Start with these matchups when you practice the new pool.
Mauga brings different weaknesses too. Check these before you swap.
CoverageBefore 17.9% After 28.1%
Pool scoreBefore 35 After 51 /100
Coverage gain: +10.2 percentage points, including the new pool's own weaknesses.
Before: 1.56 / 8.75 threat points. After: 4 / 14.25.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Defense Matrix denies key ranged pressure while Boosters let D.Va force Bastion out of position.
Defense Matrix and mobility can deny ranged pressure and contest D.Mon; the recent hotfix still warrants review.
Start with these matchups when you practice the new pool.
D.Va brings different weaknesses too. Check these before you swap.
CoverageBefore 17.9% After 25.5%
Pool scoreBefore 35 After 48 /100
Coverage gain: +7.7 percentage points, including the new pool's own weaknesses.
Before: 1.56 / 8.75 threat points. After: 3.13 / 12.25.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.