Watchpoint: Gibraltar
2 / 2 favorable picks
See map statistics
Ramattra: +1.1 points
Winston: +4.6 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · TANK
Your hero select screen is giving the enemy team ideas.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
6.8% weighted coverage. 0.63 / 9.25 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Tank pools.
Your pool's same-size percentile is 41.4. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
Winston can reach Ana quickly, force defensive cooldowns and deny comfortable backline positioning.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
2 / 2 favorable picks
Ramattra: +1.1 points
Winston: +4.6 points
Win rate compared with the same hero across all maps. Points means percentage points.
2 / 2 favorable picks
Ramattra: +1.7 points
Winston: +1.2 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Ramattra: -2 points
Winston: +3.3 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Ramattra: 0 points
Winston: +3.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
BastionPressures Ramattra, WinstonExposedHigh close-range pressure punishes Winston for committing into the team and makes extended dives expensive.
Don't jump into Bastion when he's transformed. Wait for his window to end, and dive the backline away from him.
Heavy sustained damage rapidly punishes Ramattra whenever defensive resources are unavailable.
Don't walk into Bastion's burst without Void Barrier. Break line of sight and wait for his window to end.
Our counter guide does not recommend Ramattra / Winston against Bastion. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
MaugaPressures Ramattra, WinstonExposedSustained brawl pressure makes Winston's frontline commitments difficult to survive or disengage from.
Avoid long fights against Mauga. Dive targets away from him, and jump out as soon as his damage ramps up.
High sustained damage and self-sustain punish Ramattra in prolonged tank-to-tank engagements.
Avoid long tank-to-tank trades with Mauga. Take short Nemesis Form trades and disengage before he outlasts you.
Our counter guide does not recommend Ramattra / Winston against Mauga. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
RoadhogPressures Ramattra, WinstonExposedChain Hook can pull a committed Winston away from his escape, but the new pull spacing makes teammate follow-up important.
Track Chain Hook before jumping. Keep your barrier and escape route for the return pressure rather than assuming every hook means an instant elimination.
Chain Hook can pull Ramattra out of his frontline, but Roadhog now needs coordinated follow-up to capitalize.
Use cover or Void Barrier to block the hook lane. Keep your team close enough to help if you are displaced.
Our counter guide does not recommend Ramattra / Winston against Roadhog. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
DoomfistPressures WinstonExposedDisplacement can disrupt Winston’s landing and give a pressured teammate room to escape.
Doomfist can knock you off your landing. Jump when his punch is on cooldown, and keep your bubble for the target.
Our counter guide does not recommend Ramattra / Winston against Doomfist. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
Junker QueenPressures WinstonExposedSustained brawl pressure makes Winston's frontline commitments difficult to survive or disengage from.
Don't get stuck in long brawls with Junker Queen. Dive, take your value and jump out before she outlasts you.
Our counter guide does not recommend Ramattra / Winston against Junker Queen. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
PharahPressures RamattraExposedVertical pressure attacks Ramattra from angles their close-range frontline tools struggle to contest.
You can't pressure Pharah from the ground. Stay under cover and let your hitscan teammates contest her.
Our counter guide does not recommend Ramattra / Winston against Pharah. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
RamattraPressures WinstonExposedSustained brawl pressure makes Winston's frontline commitments difficult to survive or disengage from.
Don't get stuck in long brawls with Ramattra. Dive targets away from him, and leave when he's in Nemesis Form.
Our counter guide does not recommend Ramattra / Winston against Ramattra. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
ReaperPressures WinstonExposedHigh close-range pressure punishes Winston for committing into the team and makes extended dives expensive.
Don't dive into Reaper's range. Target heroes away from him, and jump out if he turns on you.
Our counter guide does not recommend Ramattra / Winston against Reaper. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guideCovered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
Ramattra IS BANNED
×
You lose Ramattra's best counter option in these matchups:
Ramattra was your swap here.
Nemesis pressure is not shut down by Defense Matrix and punishes D.Va when she commits at close range.
Ramattra was your swap here.
Ramattra can force a close brawl and maintain pressure through Domina's barrier-oriented defenses.
Remaining option: Winston. Jump mobility lets Winston reach Domina quickly and apply pressure without relying on projectile accuracy.
1.1% weighted coverage. 0.06 / 5.75 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Winston IS BANNED
×
You lose Winston's best counter option in these matchups:
Winston was your swap here.
Timing and team support matter. Winston can reach Zenyatta quickly, force defensive cooldowns and deny comfortable backline positioning.
Winston was your swap here.
Winston can reach Ana quickly, force defensive cooldowns and deny comfortable backline positioning.
0% weighted coverage. 0 / 3.5 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Defense Matrix denies key ranged pressure while Boosters let D.Va force Bastion out of position.
Mobility lets D.Va contest Pharah's vertical space and force them off comfortable angles.
Start with these matchups when you practice the new pool.
D.Va brings different weaknesses too. Check these before you swap.
CoverageBefore 6.8% After 22.1%
Pool scoreBefore 11 After 43 /100
Coverage gain: +15.3 percentage points, including the new pool's own weaknesses.
Before: 0.63 / 9.25 threat points. After: 2.81 / 12.75.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Sustained brawl pressure makes Doomfist's frontline commitments difficult to survive or disengage from.
Mauga can sustain close-range pressure across Roadhog's short absorption window, making prolonged exposed trades costly.
Start with these matchups when you practice the new pool.
Mauga brings different weaknesses too. Check these before you swap.
CoverageBefore 6.8% After 19.9%
Pool scoreBefore 11 After 39 /100
Coverage gain: +13.2 percentage points, including the new pool's own weaknesses.
Before: 0.63 / 9.25 threat points. After: 2.94 / 14.75.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.