Lijiang Tower
1 / 2 favorable picks
See map statistics
Pharah: +5.3 points
Vendetta: 0 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · DAMAGE
A workable bench. A few matchups can still box you in.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
16.3% weighted coverage. 1.88 / 11.5 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Damage pools.
Your pool's same-size percentile is 88.3. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
Vertical pressure keeps Pharah outside Doomfist's preferred engagement space and punishes him from above.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
1 / 2 favorable picks
Pharah: +5.3 points
Vendetta: 0 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Pharah: +3.7 points
Vendetta: +0.7 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Pharah: -3.3 points
Vendetta: +2.7 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Pharah: +0.8 points
Vendetta: +1.8 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
EchoPressures Pharah, VendettaExposedEcho can match Pharah's vertical mobility and pressure them directly in the air.
Echo can match you in the air. Stay near cover and your team, and don't take a long air duel you can't win.
Flight can keep Echo outside melee pressure, but Vendetta can still close vertical gaps.
Echo can stay out of your melee range. Engage when she lands or commits, and don't chase her across open space.
Our counter guide does not recommend Pharah / Vendetta against Echo. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
AshePressures PharahExposedReliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
Avoid long open sightlines Ashe can track. Fly low and use cover, and ask your team to pressure her first.
Our counter guide does not recommend Pharah / Vendetta against Ashe. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
PharahPressures VendettaExposedVertical pressure keeps Pharah outside Vendetta's preferred range and forces them to fight on unfavorable angles.
You can't pressure Pharah from the ground. Stay under cover and let your hitscan teammates deal with her.
Our counter guide does not recommend Pharah / Vendetta against Pharah. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
CassidyPressures Pharah, VendettaExposedReliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
Don't hover in Cassidy's range. Use cover between rockets, and fight from angles where he can't track you.
Crowd control and peel punish Vendetta's engage and make clean escapes much harder.
Cassidy can punish your engage. Wait for them to be distracted before committing, and keep an escape ready.
Our counter guide does not recommend Pharah / Vendetta against Cassidy. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
Wrecking BallPressures Pharah, VendettaExposedHigh mobility lets Wrecking Ball stay on Vendetta, deny free angles and punish failed disengages.
Wrecking Ball can stay on you. Keep your escape until he commits and fight near your team.
Mobility lets Wrecking Ball contest Pharah's vertical space and force them off comfortable angles.
Wrecking Ball can reach you on high ground. Stay aware, and use Concussive Blast to knock him away when he commits.
Our counter guide does not recommend Pharah / Vendetta against Wrecking Ball. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
BaptistePressures PharahExposedHitscan bursts can contest Pharah while healing nearby teammates; clear sightlines and aim matter.
Stay out of Baptiste's clear sightlines and use cover between rockets. Fly near buildings instead of hovering in the open.
Our counter guide does not recommend Pharah / Vendetta against Baptiste. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
D.VaPressures PharahExposedMobility lets D.Va contest Pharah's vertical space and force them off comfortable angles.
D.Va can follow you in the air. Stay near cover and your team, and don't hover alone when she's looking for you.
Our counter guide does not recommend Pharah / Vendetta against D.Va. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
EmrePressures PharahExposedRanged fire can contest Pharah’s flight paths when Emre has clear sightlines and room to track.
Stay out of Emre's clear sightlines. Fly near cover and change angles often so they can't track you.
Our counter guide does not recommend Pharah / Vendetta against Emre. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guideCovered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
Pharah IS BANNED
×
You lose Pharah's best counter option in these matchups:
Pharah was your swap here.
Rockets can pressure the turret and Torbjörn from outside his preferred ground angles; use cover between volleys.
Pharah was your swap here.
Pharah attacks from vertical angles Hazard struggles to pressure consistently.
0% weighted coverage. 0 / 5 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Vendetta IS BANNED
×
You lose Vendetta's best counter option in these matchups:
Vendetta was your swap here.
A clean mobility engage can force Widowmaker out, but long sightlines can deny the approach.
Vendetta was your swap here.
Vendetta can close the gap quickly, force Soldier: 76 off safe angles, and keep pressure on after repositioning.
0% weighted coverage. 0 / 6.5 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Superior pick pressure challenges Ashe's sightlines and punishes exposed peeks.
Reliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
Start with these matchups when you practice the new pool.
Widowmaker brings different weaknesses too. Check these before you swap.
CoverageBefore 16.3% After 35.7%
Pool scoreBefore 32 After 59 /100
Coverage gain: +19.4 percentage points, including the new pool's own weaknesses.
Before: 1.88 / 11.5 threat points. After: 6.25 / 17.5.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Reliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
Reliable ranged pressure punishes Juno's movement and reduces the safety of open repositioning.
Start with these matchups when you practice the new pool.
Ashe brings different weaknesses too. Check these before you swap.
CoverageBefore 16.3% After 34.4%
Pool scoreBefore 32 After 58 /100
Coverage gain: +18.1 percentage points, including the new pool's own weaknesses.
Before: 1.88 / 11.5 threat points. After: 5.5 / 16.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.