Circuit Royal
1 / 2 favorable picks
See map statistics
Mercy: +2.5 points
Mizuki: +0.3 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · SUPPORT
A workable bench. A few matchups can still box you in.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
No counter listed against this pool's threats. This does not rate the hero's overall usefulness.
15.6% weighted coverage. 0.94 / 6 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Support pools.
Your pool's same-size percentile is 90.4. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
Binding Chain directly restricts Doomfist's mobility and turns committed dives into punishable windows.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
1 / 2 favorable picks
Mercy: +2.5 points
Mizuki: +0.3 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Mercy: -1.6 points
Mizuki: +2.3 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Mercy: +2 points
Mizuki: -1.7 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Mercy: +1.8 points
Mizuki: -0.8 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
D.MonYour swap: MizukiSituationalMobile frontline pressure and a frontal barrier let D.Mon contest Mizuki's space without giving them easy angles.
Don't trade into D.Mon's barrier. Support from off-angles and wait for your team to break the barrier before pushing.
Community pressure data favors D.Mon, but vertical access and the recent hotfix matter.
D.Mon can pressure your space. Stay near cover and your team, and use your mobility to stay out of their lane.
Timing and team support matter. Binding Chain restricts D.Mon's movement, while Kekkai Sanctuary can absorb her repeater pressure.
D.VaPressures MercyExposedMobility lets D.Va keep pace with Mercy and continue pressure through attempted disengages.
Save Guardian Angel to escape when D.Va boosts in. Pocket teammates near cover so her dive can't catch you in the open.
Our counter guide does not recommend Mercy / Mizuki against D.Va. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
Jetpack CatPressures MizukiExposedAerial mobility and displacement make Jetpack Cat difficult for Mizuki to pressure while she supports from safer angles.
You'll struggle to pressure Jetpack Cat in the air. Focus grounded targets and let your hitscan teammates contest her.
Our counter guide does not recommend Mercy / Mizuki against Jetpack Cat. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
Junker QueenPressures MizukiExposedClose-range pressure and sustain punish Mizuki when they commit into Queen's effective space.
Don't fight in Junker Queen's close range. Support from further back and let your tank absorb her pressure.
Our counter guide does not recommend Mercy / Mizuki against Junker Queen. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
PharahPressures MizukiExposedVertical pressure keeps Pharah outside Mizuki's preferred range and forces them to fight on unfavorable angles.
You can't contest Pharah from the ground. Stay under cover and let your hitscan teammates deal with her.
Our counter guide does not recommend Mercy / Mizuki against Pharah. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
Soldier: 76Pressures MercyExposedReliable ranged pressure punishes Mercy's movement and reduces the safety of open repositioning.
Don't fly in open sightlines. Use Guardian Angel to teammates behind cover so Soldier: 76 can't track you.
Our counter guide does not recommend Mercy / Mizuki against Soldier: 76. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
GenjiYour swap: MizukiSituationalMobility lets Genji keep pace with Mizuki and continue pressure through attempted disengages.
Genji can chase your disengage. Stay near your team and keep your defensive tools until he commits to you.
Timing and team support matter. Binding Chain punishes Genji's mobility, while Kekkai Sanctuary can absorb shuriken during his engage.
CassidyPressures MercyExposedTiming and team support matter. Well-timed ranged pressure punishes Mercy's movement and reduces the safety of open repositioning.
Don't fly through Cassidy's open lines. Use Guardian Angel toward teammates behind cover instead.
Our counter guide does not recommend Mercy / Mizuki against Cassidy. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guideCovered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
Mercy IS BANNED
×
Your remaining picks keep the same counter strength against their listed threats. This ban removes a pick without weakening those responses.
8.3% weighted coverage. 0.25 / 3 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Mizuki IS BANNED
×
You lose Mizuki's best counter option in these matchups:
Mizuki was your swap here.
Timing and team support matter. Binding Chain restricts D.Mon's movement, while Kekkai Sanctuary can absorb her repeater pressure.
Mizuki was your swap here.
Binding Chain directly restricts Doomfist's mobility and turns committed dives into punishable windows.
0% weighted coverage. 0 / 3 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Consistent ranged pressure lets Illari punish D.Mon while maintaining strong sustain around her position.
Reliable hitscan pressure punishes Jetpack Cat in the air and sharply limits safe flight angles.
Start with these matchups when you practice the new pool.
Illari brings different weaknesses too. Check these before you swap.
CoverageBefore 15.6% After 26.3%
Pool scoreBefore 34 After 50 /100
Coverage gain: +10.7 percentage points, including the new pool's own weaknesses.
Before: 0.94 / 6 threat points. After: 2.5 / 9.5.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Reliable close-range pressure and strong self-survival make Genji's isolated dives much less rewarding.
Reliable close-range damage and Fade make Moira difficult for Junker Queen to isolate or finish cleanly.
Start with these matchups when you practice the new pool.
Moira brings different weaknesses too. Check these before you swap.
CoverageBefore 15.6% After 24.3%
Pool scoreBefore 34 After 47 /100
Coverage gain: +8.6 percentage points, including the new pool's own weaknesses.
Before: 0.94 / 6 threat points. After: 2.06 / 8.5.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.