Oasis
2 / 2 favorable picks
See map statistics
Mei: +1.1 points
Pharah: +1.6 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · DAMAGE
You have options. The enemy still has too many.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
11.4% weighted coverage. 1 / 8.75 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Damage pools.
Your pool's same-size percentile is 76.5. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
Vertical pressure attacks Reinhardt from angles their close-range frontline tools struggle to contest.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
2 / 2 favorable picks
Mei: +1.1 points
Pharah: +1.6 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Mei: -0.1 points
Pharah: +5.3 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Mei: -0.8 points
Pharah: +3.7 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Mei: +1.9 points
Pharah: -0.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
EchoPressures Mei, PharahExposedEcho can match Pharah's vertical mobility and pressure them directly in the air.
Echo can match you in the air. Stay near cover and your team, and don't take a long air duel you can't win.
Timing and team support matter. Vertical mobility and burst let Echo attack Mei from angles that are difficult to contest consistently.
Echo can attack from above. Stay under cover and let your hitscan teammates contest her, then fight when she lands.
Our counter guide does not recommend Mei / Pharah against Echo. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
AshePressures PharahExposedReliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
Avoid long open sightlines Ashe can track. Fly low and use cover, and ask your team to pressure her first.
Our counter guide does not recommend Mei / Pharah against Ashe. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
JunoPressures Mei, PharahExposedMobility and reliable ranged pressure let Juno avoid Mei's preferred engagement while still contributing damage.
You won't catch Juno easily. Stay near your team and cover, and focus targets who can't escape your pressure.
Juno can pressure aerial movement consistently while staying mobile enough to avoid easy retaliation.
Juno can pressure your air movement. Stay near cover and change angles often so she can't track you.
Our counter guide does not recommend Mei / Pharah against Juno. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
BaptistePressures PharahExposedHitscan bursts can contest Pharah while healing nearby teammates; clear sightlines and aim matter.
Stay out of Baptiste's clear sightlines and use cover between rockets. Fly near buildings instead of hovering in the open.
Our counter guide does not recommend Mei / Pharah against Baptiste. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
CassidyPressures PharahExposedReliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
Don't hover in Cassidy's range. Use cover between rockets, and fight from angles where he can't track you.
Our counter guide does not recommend Mei / Pharah against Cassidy. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
EmrePressures PharahExposedRanged fire can contest Pharah’s flight paths when Emre has clear sightlines and room to track.
Stay out of Emre's clear sightlines. Fly near cover and change angles often so they can't track you.
Our counter guide does not recommend Mei / Pharah against Emre. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
IllariPressures PharahExposedAccurate hitscan shots contest exposed flight paths; cover and long-range angles still matter.
Avoid exposed flight paths. Use cover and fly between buildings instead of hovering in Illari's lines.
Our counter guide does not recommend Mei / Pharah against Illari. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
PharahPressures MeiExposedVertical pressure keeps Pharah outside Mei's preferred range and forces them to fight on unfavorable angles.
You can't fight Pharah from the ground. Stay under cover and let your hitscan teammates contest her in the air.
Our counter guide does not recommend Mei / Pharah against Pharah. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guideCovered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
Mei IS BANNED
×
You lose Mei's best counter option in these matchups:
Mei was your swap here.
Mei's primary pressure bypasses Defense Matrix, while Wall can isolate D.Va after a committed engage.
0% weighted coverage. 0 / 6.5 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Pharah IS BANNED
×
You lose Pharah's best counter option in these matchups:
Pharah was your swap here.
Vertical pressure attacks D.Mon from angles their close-range frontline tools struggle to contest.
Pharah was your swap here.
Vertical pressure keeps Pharah outside Kiriko's preferred range and forces them to fight on unfavorable angles.
0% weighted coverage. 0 / 2.25 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Superior pick pressure challenges Ashe's sightlines and punishes exposed peeks.
Reliable hitscan pressure punishes Pharah in the air and sharply limits safe flight angles.
Start with these matchups when you practice the new pool.
Widowmaker brings different weaknesses too. Check these before you swap.
CoverageBefore 11.4% After 39%
Pool scoreBefore 23 After 62 /100
Coverage gain: +27.6 percentage points, including the new pool's own weaknesses.
Before: 1 / 8.75 threat points. After: 5.75 / 14.75.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Reliable hitscan pressure punishes Echo in the air and sharply limits safe flight angles.
Reliable ranged pressure punishes Juno's movement and reduces the safety of open repositioning.
Start with these matchups when you practice the new pool.
Ashe brings different weaknesses too. Check these before you swap.
CoverageBefore 11.4% After 33%
Pool scoreBefore 23 After 57 /100
Coverage gain: +21.6 percentage points, including the new pool's own weaknesses.
Before: 1 / 8.75 threat points. After: 4.38 / 13.25.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.