Neon Junction
1 / 2 favorable picks
See map statistics
Doctrine: +2.4 points
Kiriko: -1.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · SUPPORT
Your hero select screen is giving the enemy team ideas.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
No counter listed against this pool's threats. This does not rate the hero's overall usefulness.
2.8% weighted coverage. 0.13 / 4.5 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Support pools.
Your pool's same-size percentile is 40.4. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
Suzu and high mobility can deny Ana's key punish window and quickly reset endangered teammates.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
1 / 2 favorable picks
Doctrine: +2.4 points
Kiriko: -1.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Doctrine: +2 points
Kiriko: -0.3 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Doctrine: +1.9 points
Kiriko: 0 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
Doctrine: +1.8 points
Kiriko: +0.9 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
WinstonPressures Doctrine, KirikoExposedMobility lets Winston keep pace with Kiriko and continue pressure through attempted disengages.
Keep Swift Step for when Winston commits. Teleport to a teammate outside his bubble instead of fighting inside it.
A coordinated dive can pressure Doctrine after Shrouded Momentum is spent; the dash is damage reduction, not invulnerability.
Keep Shrouded Momentum for a committed dive and retreat toward your team. Do not treat its damage reduction as invulnerability.
Our counter guide does not recommend Doctrine / Kiriko against Winston. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
D.VaPressures KirikoExposedMobility lets D.Va keep pace with Kiriko and continue pressure through attempted disengages.
Save Swift Step for when D.Va boosts onto you. Teleport to a teammate far from her, not one inside her dive path.
Our counter guide does not recommend Doctrine / Kiriko against D.Va. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
DoomfistPressures KirikoExposedMobility lets Doomfist keep pace with Kiriko and continue pressure through attempted disengages.
Save Swift Step for Doomfist's Rocket Punch. Stay near teammates to teleport to, and don't waste it on repositioning.
Our counter guide does not recommend Doctrine / Kiriko against Doomfist. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
PharahPressures KirikoExposedVertical pressure keeps Pharah outside Kiriko's preferred range and forces them to fight on unfavorable angles.
You can't pressure Pharah well from range. Play under cover, and let your hitscan teammates contest her in the air.
Our counter guide does not recommend Doctrine / Kiriko against Pharah. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
VendettaPressures KirikoExposedMobility lets Vendetta keep pace with Kiriko and continue pressure through attempted disengages.
Stay close to teammates who can peel. Hold your escape until Vendetta commits, then get out toward help.
Our counter guide does not recommend Doctrine / Kiriko against Vendetta. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
VenturePressures KirikoExposedMobility lets Venture keep pace with Kiriko and continue pressure through attempted disengages.
Keep your escape until Venture pops up next to you. Stay near your team so the dive becomes a fight they lose.
Our counter guide does not recommend Doctrine / Kiriko against Venture. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
Wrecking BallPressures KirikoExposedMobility lets Wrecking Ball keep pace with Kiriko and continue pressure through attempted disengages.
Save Swift Step for Wrecking Ball's engage. Stay near your team so he can't isolate you on a flank.
Our counter guide does not recommend Doctrine / Kiriko against Wrecking Ball. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
EchoPressures KirikoExposedVertical mobility and burst let Echo attack Kiriko from angles that are difficult to contest consistently.
Stay near cover so Echo can't pressure you from open angles. Keep Swift Step to escape her burst rather than dueling.
Our counter guide does not recommend Doctrine / Kiriko against Echo. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guideCovered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
Doctrine IS BANNED
×
Your remaining picks keep the same counter strength against their listed threats. This ban removes a pick without weakening those responses.
0% weighted coverage. 0 / 3.75 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Kiriko IS BANNED
×
You lose Kiriko's best counter option in these matchups:
Kiriko was your swap here.
Suzu and high mobility can deny Ana's key punish window and quickly reset endangered teammates.
0% weighted coverage. 0 / 0.75 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Binding Chain directly restricts Doomfist's mobility and turns committed dives into punishable windows.
Binding Chain hinders Wrecking Ball's movement, cutting off the grapple and roll he needs to escape after diving.
Start with these matchups when you practice the new pool.
Mizuki brings different weaknesses too. Check these before you swap.
CoverageBefore 2.8% After 17.5%
Pool scoreBefore 7 After 37 /100
Coverage gain: +14.7 percentage points, including the new pool's own weaknesses.
Before: 0.13 / 4.5 threat points. After: 1.31 / 7.5.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Hitscan bursts can contest Pharah while healing nearby teammates; clear sightlines and aim matter.
High ranged pressure and defensive utility make it difficult for Wrecking Ball to secure a clean elimination.
Start with these matchups when you practice the new pool.
Baptiste brings different weaknesses too. Check these before you swap.
CoverageBefore 2.8% After 13.8%
Pool scoreBefore 7 After 31 /100
Coverage gain: +11 percentage points, including the new pool's own weaknesses.
Before: 0.13 / 4.5 threat points. After: 1 / 7.25.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.