Dorado
2 / 2 favorable picks
See map statistics
D.Va: +1.6 points
Hazard: +3.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · TANK
A workable bench. A few matchups can still box you in.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
No counter listed against this pool's threats. This does not rate the hero's overall usefulness.
15.8% weighted coverage. 1.5 / 9.5 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Tank pools.
Your pool's same-size percentile is 90. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
D.Va can reach Ana quickly, force defensive cooldowns and deny comfortable backline positioning.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
2 / 2 favorable picks
D.Va: +1.6 points
Hazard: +3.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
2 / 2 favorable picks
D.Va: +2 points
Hazard: +2.6 points
Win rate compared with the same hero across all maps. Points means percentage points.
2 / 2 favorable picks
D.Va: +1.8 points
Hazard: +2.4 points
Win rate compared with the same hero across all maps. Points means percentage points.
2 / 2 favorable picks
D.Va: +2.3 points
Hazard: +2.1 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
SigmaPressures D.Va, HazardExposedBarrier control, absorption and Accretion reduce D.Va's pressure while creating punish windows at range.
Don't dive into Sigma's barrier and Accretion. Bait his cooldowns first, then boost in when his shield is down.
Barrier control, absorption and Accretion reduce Hazard's pressure while creating punish windows at range.
Don't dive into Sigma's barrier. Bait his defensive cooldowns first, then commit when his shield is down.
Our counter guide does not recommend D.Va / Hazard against Sigma. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
ZaryaPressures D.VaExposedBeam damage bypasses Defense Matrix, forcing D.Va to give ground in sustained frontline fights.
Matrix can't eat Zarya's beam. Avoid long frontline trades, don't shoot her bubbles, and take high ground where she can't follow.
Our counter guide does not recommend D.Va / Hazard against Zarya. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
RamattraPressures D.Va, HazardExposedNemesis pressure is not shut down by Defense Matrix and punishes D.Va when she commits at close range.
Defense Matrix won't stop Nemesis Form punches. Back off when he transforms and re-engage once it ends.
Grounded brawls let Ramattra pressure Hazard through a committed close-range fight; vertical escapes reduce the value.
Avoid long grounded brawls with Ramattra. Use vertical routes to escape and re-engage on your terms.
Our counter guide does not recommend D.Va / Hazard against Ramattra. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
BrigittePressures D.VaExposedMelee pressure, knockback and peel reduce D.Va's dive value even when Defense Matrix is active.
Don't dive targets standing next to Brigitte. Wait for her to peel or move away, then boost in on someone isolated.
Our counter guide does not recommend D.Va / Hazard against Brigitte. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
MaugaPressures HazardExposedSustained brawl pressure makes Hazard's frontline commitments difficult to survive or disengage from.
Avoid long brawls with Mauga. Take short fights and disengage before he outlasts you.
Our counter guide does not recommend D.Va / Hazard against Mauga. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
MeiPressures D.VaExposedMei's primary pressure bypasses Defense Matrix, while Wall can isolate D.Va after a committed engage.
Defense Matrix won't stop Mei's primary fire, so don't try to out-trade her up close. Watch for Ice Wall behind you before you commit.
Our counter guide does not recommend D.Va / Hazard against Mei. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
MizukiPressures HazardExposedBinding Chain limits Hazard's mobility and makes aggressive dives much harder to disengage from cleanly.
Expect your mobility to get locked down. Dive with your team close by and keep an escape ready.
Our counter guide does not recommend D.Va / Hazard against Mizuki. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
ReinhardtPressures HazardExposedShielded close-range pressure can contest Hazard when he commits to a ground fight.
Don't commit to a ground fight with Reinhardt. Use vertical routes and dive targets away from his shield.
Our counter guide does not recommend D.Va / Hazard against Reinhardt. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guideCovered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
D.Va IS BANNED
×
You lose D.Va's best counter option in these matchups:
D.Va was your swap here.
Defense Matrix denies key ranged pressure while Boosters let D.Va force Orisa out of position.
D.Va was your swap here.
D.Va can reach Ana quickly, force defensive cooldowns and deny comfortable backline positioning.
0% weighted coverage. 0 / 6 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Hazard IS BANNED
×
Your remaining picks keep the same counter strength against their listed threats. This ban removes a pick without weakening those responses.
0% weighted coverage. 0 / 3.5 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
Reinhardt can force a close brawl, reduce poke value and pressure Zarya through sustained frontline contact.
Shielded approach and close-range pressure reduce Mei's poke value and force a direct brawl.
Start with these matchups when you practice the new pool.
Reinhardt brings different weaknesses too. Check these before you swap.
CoverageBefore 15.8% After 32.6%
Pool scoreBefore 31 After 56 /100
Coverage gain: +16.8 percentage points, including the new pool's own weaknesses.
Before: 1.5 / 9.5 threat points. After: 4.81 / 14.75.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
High sustained damage and self-sustain punish Ramattra in prolonged tank-to-tank engagements.
Start with these matchups when you practice the new pool.
Mauga brings different weaknesses too. Check these before you swap.
CoverageBefore 15.8% After 22.5%
Pool scoreBefore 31 After 43 /100
Coverage gain: +6.7 percentage points, including the new pool's own weaknesses.
Before: 1.5 / 9.5 threat points. After: 3.38 / 15.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.