aatlis
1 / 2 favorable picks
See map statistics
D.Mon: +5.9 points
Sigma: -2.9 points
Win rate compared with the same hero across all maps. Points means percentage points.
YOUR BENCH, ON TRIAL
Pick 2–4 heroes from one role. We compare their listed Counters, show where a swap covers another pick's weakness, and find your next heroes to learn.
THE VERDICT · TANK
A workable bench. A few matchups can still box you in.
Your score balances listed matchup coverage with the benchmark across 2–4 heroes in your role. It measures your options, not your skill.
Your picks against enemies that threaten this pool. A hero can help even when another pick is the stronger counter.
18.6% weighted coverage. 1.63 / 8.75 threat points answered. Strong counters cover more than conditional ones.
among 2-hero Tank pools.
Your pool's same-size percentile is 95.7. Ties share a rank. This is a comparison with other pools, not a win rate or coverage percentage.
01 · THE READOUT
Barrier control, absorption and Accretion reduce Bastion's pressure while creating punish windows at range.

Tier is the hero’s current place in our Tier List. Buff means a recent strengthening, Nerf a weakening, Mixed both, and Rework a changed kit. Tap a badge to see what changed.
The tiers shown are for PC Competitive Role Queue, Bronze to Diamond. Updated 2026-10-20.
Patch reviewed: 2026-10-06, including hotfixes. Your pool score uses counter matchups; these badges do not add or subtract points.
Where does your whole pool have room to play? Maps with more favorable picks come first. Each row compares that hero with their own usual results.
1 / 2 favorable picks
D.Mon: +5.9 points
Sigma: -2.9 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
D.Mon: +5.2 points
Sigma: -4.3 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
D.Mon: -1.7 points
Sigma: +4.6 points
Win rate compared with the same hero across all maps. Points means percentage points.
1 / 2 favorable picks
D.Mon: +3 points
Sigma: -2.5 points
Win rate compared with the same hero across all maps. Points means percentage points.
Favorable means at least 1 percentage point above that hero's usual win rate. Below usual means at least 1 point lower; smaller differences count as around usual. Missing data stays unknown.
These are individual hero results, not a combined pool win rate or a prediction of your next match. More favorable picks means more alternatives if you need to switch.
PC Competitive Role Queue, all tiers · 2026-10-15. Select a hero for their map guide and source details.
02 · KNOW THE OPPOSITION
See who forces a difficult fight, why they do it, and which pick can help.
IllariPressures D.MonExposedConsistent ranged pressure lets Illari punish D.Mon while maintaining strong sustain around her position.
Pressure Illari from angles off her sightline rather than trading at range. Commit only with your team, and use cover between pushes.
Our counter guide does not recommend D.Mon / Sigma against Illari. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
RamattraPressures D.Mon, SigmaExposedNemesis pressure cuts through D.Mon's frontal game plan and punishes her limited vertical disengage.
Avoid close brawls with Ramattra when his power is up. Disengage and come back once his window ends.
Ramattra's sustained brawl pressure punishes Sigma when they cannot disengage or reset the frontline.
Don't get pulled into long brawls with Ramattra. Back off when he's in Nemesis Form, and poke when it ends.
Our counter guide does not recommend D.Mon / Sigma against Ramattra. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
EchoPressures SigmaExposedVertical mobility and burst let Echo pressure Sigma from angles that are difficult to answer consistently.
Echo pressures you from above. Hold Kinetic Grasp for her burst, and let your hitscan teammates contest her.
Our counter guide does not recommend D.Mon / Sigma against Echo. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
Jetpack CatPressures D.MonExposedAerial mobility and displacement make Jetpack Cat difficult for D.Mon to pressure while she supports from safer angles.
Don't chase Jetpack Cat into the air. Focus the grounded threats and let your team's hitscan deal with her.
Our counter guide does not recommend D.Mon / Sigma against Jetpack Cat. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
PharahPressures D.MonExposedVertical pressure attacks D.Mon from angles their close-range frontline tools struggle to contest.
Your frontline tools struggle against Pharah above you. Play under cover and let your team's hitscan contest her.
Our counter guide does not recommend D.Mon / Sigma against Pharah. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
ReinhardtPressures SigmaExposedReinhardt can force a close brawl, reduce poke value and pressure Sigma through sustained frontline contact.
Don't let Reinhardt force a close brawl. Back off to keep your poke range, and use Accretion to interrupt his charge.
Our counter guide does not recommend D.Mon / Sigma against Reinhardt. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guide
SymmetraYour swap: D.MonSituationalSustained beam pressure rewards fighting into Sigma's frontline space and scales quickly in extended engagements.
Symmetra's beam charges up on your barrier. Recall the barrier when she locks onto it, then keep your distance so her beam can't ramp up.
Mobile frontline pressure and a frontal barrier let D.Mon contest Symmetra's space without giving them easy angles.
TorbjörnPressures D.MonExposedTurret pressure and strong self-survival make D.Mon's aggressive positioning easier to track and punish.
Break the turret before you commit, or take fights away from it. Avoid pushing into a controlled space alone.
Our counter guide does not recommend D.Mon / Sigma against Torbjörn. Use the advice above to play the matchup, or explore another pick in the guide.
See the full counter guideCovered means a Strong listed counter. Situational means a Good or Situational partial answer. Exposed means this enemy pressures a pick but no counter is listed in your pool. Unlisted matchups stay unknown.
PLAN B, PLEASE
Tap a hero to ban them. See who you can still play and which swaps you lose.
Your original pool stays selected. This is just a practice scenario.
D.Mon IS BANNED
×
You lose D.Mon's best counter option in these matchups:
D.Mon was your swap here.
Mobile frontline pressure and a frontal barrier let D.Mon contest Symmetra's space without giving them easy angles.
D.Mon was your swap here.
Mobile frontline pressure and a frontal barrier let D.Mon contest Mei's space without giving them easy angles.
0% weighted coverage. 0 / 3.5 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
Sigma IS BANNED
×
You lose Sigma's best counter option in these matchups:
Sigma was your swap here.
Barrier control, absorption and Accretion reduce Mauga's pressure while creating punish windows at range.
Sigma was your swap here.
Barrier control, absorption and Accretion reduce Bastion's pressure while creating punish windows at range.
2.4% weighted coverage. 0.13 / 5.25 threat points answered.
One hero remains. The score and percentile require 2–4 heroes, so neither is rated here.
03 · BUILD A BETTER BENCH
One hero to learn. More ways out of a bad matchup.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
D.Va can reach Illari quickly, force defensive cooldowns and deny comfortable backline positioning.
Mobility lets D.Va contest Jetpack Cat's vertical space and force them off comfortable angles.
Start with these matchups when you practice the new pool.
D.Va brings different weaknesses too. Check these before you swap.
CoverageBefore 18.6% After 34.7%
Pool scoreBefore 37 After 58 /100
Coverage gain: +16.1 percentage points, including the new pool's own weaknesses.
Before: 1.63 / 8.75 threat points. After: 4.25 / 12.25.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.

Keep your picks. Add a new way to fight back.
+
Examples of the matchups you improve by learning this hero.
High sustained damage and self-sustain punish Ramattra in prolonged tank-to-tank engagements.
Start with these matchups when you practice the new pool.
Mauga brings different weaknesses too. Check these before you swap.
CoverageBefore 18.6% After 27.2%
Pool scoreBefore 37 After 50 /100
Coverage gain: +8.6 percentage points, including the new pool's own weaknesses.
Before: 1.63 / 8.75 threat points. After: 3.88 / 14.25.
Adding a slot changes pool size; same-size percentiles are not compared. These recommendations are alternatives, not a combined pool.
Matchups reviewed for 2026-10-06. This measures listed matchups, not player skill, map fit, or the current live meta.
NEXT STEP
Upload your final scoreboard and see what actually happened.
HOW THE COURT SCORES IT
Hero Pool Score: practical matchup coverage, balanced against every 2-, 3- and 4-hero pool in your role. Each size gets equal weight. The score combines that standing with your actual coverage, so being a great pair does not hide big gaps. It is a matchup guide, not a promise of wins. Season 5 includes conditional kit inferences for new and reworked heroes; this percentile compares the listed graph, not observed match results.
Coverage: Strong threats count for 1 point, Good for ½ and Situational for ¼. Your best listed answer covers all, half or a quarter of a threat respectively. Conditional answers help, but do not erase a weakness. Shared threats count for each hero they pressure.
Among pools your size: the secondary percentile shows how efficiently you use your slots. Top 10% means your coverage beats roughly nine out of ten pools with the same role and number of heroes. Ties share a rank.
Next heroes: the first option brings the largest useful gain against your current threats. The second offers different coverage. Each must also improve the coverage rate of the resulting pool, including its new weaknesses. With four picks, we test replacements and name the hero to swap out. Options are alternatives, not a promise that both belong in the same pool.
Map, execution and team composition still matter. Missing matchups are unknown, not proof of safety. Check how the latest patch hits your heroes, explore the reasons in Overwatch Counters or broader performance on the Tier List. Shared links recalculate with the current catalog; no result snapshots are stored.